![]() ![]() ![]() There may be a break between the Red and Hexe releases. Starting with Codename Red, games will only be created for the current generation of consoles, and the additional time between them will allow teams to improve the Anvil engine. In addition, the company increases the time between the announcement and release to collect feedback and take it into account when building games.Īssassin's Creed: Mirage is the latest release in the Xbox One and PlayStation 4 series. ![]() Previously, Assassin's Creed took about three years on average, but now the company is shifting to longer development cycles, which should improve the production process in terms of both working culture and technology. Ubisoft is changing the development model. Red and Hexe represent two completely different development paths for Assassin's Creed. Ubisoft Quebec, which is behind the development of Codename Red, now leads the RPG direction of the series, and Ubisoft Montreal, which is engaged in a game codenamed Hexe, will focus on "fresh and unusual" direction. The company will not release new Assassin's Creed role parts every year, but is instead going to maintain them for a longer period of time.Īssassin's Creed: Codename Red about feudal Japan will be the next evolution of RPG in the franchise, but the series will not consist only of such projects. The third period will bring more variety to the franchise in the types of gameplay and increase support for games. The second period refers to the role-playing style developed in Origins, Odyssey and Valhalla. The first was defined by an adventure gameplay that originated in the original Assassin's Creed and continued until Assassin's Creed: Syndicate. The Assassin's Creed series enters its third lifetime. Ubisoft spoke about the future of Assassin's Creed at the Ubisoft Forward presentation yesterday.Īfter the show, the publisher's blog featured an interview with executive brand producer Marc-Alexis Kote, in which he discussed the franchise plans in more detail. ![]()
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